This very much gives the impression that the game was rushed out quickly as a stopgap anniversary celebration, especially as the cut scenes haven’t been updated at all and now look noticeably worse than the in-game graphics. What there is a lot of pre-launch is minor bugs and glitches, which are apparently even worse on the Switch version. There’s also a new time trial mode with Metal Sonic but there’s only six of them – one per world – and they don’t amount to much. In classrooms and professional studios alike, the name Steinberg is globally renowned for. ![]() There are a few new features but they’re very minor, with the most significant being a single new Wisp type: a ghost which is nowhere near as fun as the others because the rest of the game has clearly not been designed with it in mind. Katie Tavini: Mastering engineer delivers sonic excellence. As is often the case, all this manages to do is keep the game consistent with your memories, so it barely feels like an improvement at all. In terms of being a remaster, the only major difference is 60fps visuals and 4K resolution, as well as improved lighting and a remixed soundtrack (which you can’t switch between manually). Sonic Colours: Ultimate – the game can look impressively good (pic: Sega) But then the controls in general are unnecessarily fussy, with too many abilities assigned to the same buttons and too much auto-aim where the game thinks it knows better than you where you’re trying to get to. As ever, you’ve very little control of what you’re doing, which makes the fact that simply moving left or right seems so irritatingly imprecise. ![]() Predictably, it’s the into-the-screen sections of the game which are the weakest, even though they’re easily the prettiest. Wisps don’t add much to the game but they don’t detract either, with the story thankfully not trying to add any unnecessary melodrama to their lore and, unusually for a Sonic game, actually being quite funny at times. Wisps are generally used to either make a tricky section easier or to navigate a shortcut, with the game encouraging you to return to previously beaten levels to try them out with a different type of Wisp that you didn’t have the first time round. These have to be unlocked in turn and range from a drill to a rocket to a laser that pinballs you between conveniently placed gems. ![]() The camera also occasionally moves behind Sonic for some more modern into-the-screen racing sections, with the obvious idea being that the game would encompass the best of both worlds.Īs usual there’s also a needles gimmick, in this case the Wisps, which have shown up in a few other games since and which work as Super Mario Galaxy style power-ups that transform Sonic into different forms for a short time. The majority of Colours’ gameplay is very similar to the old Mega Drive games but because it features 3D visuals the camera is able to swoop and move around the play area, even as your finger remains firmly stuck pushing right on the control stick.
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